Helpful DN Links & Tips

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Helpful DN Links & Tips

Post by ftwinz on Mon Jul 25, 2011 8:42 pm

*Feel free to pitch in your own sources of information! I'll append them to the list*

General Info:
- Dragon Nest Wiki *Kudos to Locke for the link!*
- Dragon Nest Source's Class Discussion Forums (Very useful and informative, IMO)

Class and Skill Details:
- ggFTW Wiki (Includes 3rd tier info, good stuff. Hit "expand" in the colorful class boxes for more info.)
- Skill Simulator (More like "SP Allocation Calculator")
- Dragon Wing Details and Class Breakdown *Kudos to Bun for the link!* @ 7/26/2011

- MMO Site's Skill List
Look for "Class Skills List" per job class or click below:


Handbooks & Tips:


*Don't forget! Feel free to pitch in your own sources of information! I'll append them to the list*


Last edited by ftwinz on Thu Jul 28, 2011 2:34 pm; edited 5 times in total
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Re: Helpful DN Links & Tips

Post by DownHero on Mon Jul 25, 2011 9:19 pm

A skill build for long bow physical Bow Masters (I don't really get what's going on). xD

Skill Build - Archer - Longbow physical Bow Master skill build

Note: all information below come from our volunteers in the 廬山升龍霸 guild, thanks for their efforts.





This skill build is for longbow physical damage bow master.


Archer


Lv3 Tumble, CD time is 4s. I think it's enough, for Lv6 CD time only reduce 1s. in order to study Urgency Trick and Fake Shot, Tumble should be Lv3.

Urgency Trick, Lv1 is ok.

Piercing Shot Lv5, increasing physical damage, it's necessary.

Lv1 Multi Shot, I like it for it can break monster's shield. It will cause heavy damage and it is very effect for close combat, which is the weakness of bow master.

Owl's Insight Lv1, accompany with Charge Shot and Siege Stance, you can finish monsters in a second (except bosses).

Revolving Hit Lv1, for close combat as well.


Bow master

It is necessary to study Lv3 Charge Shot, Lv3 Aerial Chain Shot, Lv3 Siege Stance, Lv3 Arrow Shower, Lv1 Pinpoint Shot.

Lv1 Bulls Eye, to reduce the damage from long distance enemies.

In order to study Sylph's Aid, Spirit Excellation should be Lv3.

Lv1 Sylph's Aid, personally speaking, it's useful.

Long Bow Mastery Lv3, if you want to be longbow physical damage bow master, it's the necessary.

Lv1 Fake Shot

Lv1 Ankle Shot, it can fix the enemies.

Triangle Shot and Stunning Shot, I would like to study them as well, but SP is limited. Whether to study them or not? And what skills should I sacrifice for such choice? Wish you give me some advise.

Original Post Here: http://dn.mmosite.com/guide/skillbuild/bowmaster0812.shtml
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Re: Helpful DN Links & Tips

Post by Talvin on Tue Jul 26, 2011 3:56 am

lol i was wondering if the wings were something nice so i looked it up and found this and some other magical things lol ->Dragon wing stats?
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Re: Helpful DN Links & Tips

Post by Vintersorg on Tue Jul 26, 2011 4:53 pm

Thanks Junjun! <3
Very helpful Very Happy
Edit:
From ggFTW's DN wiki: In-Game Tips List
the ggFTW DN Wiki wrote:The In-Game Tips are often seen scrolling down the bottom of the screen (if enabled) or while the screen is loading. Some of these tips are actually useful, while others remind you of basic information, such as what hotkey is what menu.
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Re: Helpful DN Links & Tips

Post by Vintersorg on Wed Jul 27, 2011 9:41 pm

I'll check my bookmarks for more... I had a few XD
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Re: Helpful DN Links & Tips

Post by Heath on Thu Jul 28, 2011 3:28 am

DownHero wrote:A skill build for long bow physical Bow Masters (I don't really get what's going on). xD

Skill Build - Archer - Longbow physical Bow Master skill build

Note: all information below come from our volunteers in the 廬山升龍霸 guild, thanks for their efforts.





Original Post Here: http://dn.mmosite.com/guide/skillbuild/bowmaster0812.shtml

I think (and I repeat, think) that this skill build is outdated... supposedly Dragon Nest had a new skill system implemented (which we have now), and that build was made before the skill system change (I think--did I say I think?). The first thing I saw was that the skill "Fury of the Owl" is missing from the bottom left corner of the archer skill tree...
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Re: Helpful DN Links & Tips

Post by DownHero on Thu Jul 28, 2011 1:39 pm

Lol yeah, that build was from a person in a different country, and Nexon changes loads of stuff when they get a new game for their hamsters to deal with. The build is not too much help I guess, but it gives you a sense of what it should probably look like, sort of. Razz
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Re: Helpful DN Links & Tips

Post by Heath on Thu Jul 28, 2011 2:27 pm

Just found this goodie. It's a hybrid bowmaster skill build (but it leans more towards magic damage):



The full guide can be found here: http://dragonnestblog.wordpress.com/2011/07/19/bowmaster-skill-build/#more-139
On the right side of the page, you can find links to other guides too, so check those out. I personally haven't looked at them yet, but I'm sure they'll be (at least somewhat) helpful.
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Re: Helpful DN Links & Tips

Post by DownHero on Sat Jul 30, 2011 12:28 am

Heath wrote:Just found this goodie. It's a hybrid bowmaster skill build (but it leans more towards magic damage):



The full guide can be found here: http://dragonnestblog.wordpress.com/2011/07/19/bowmaster-skill-build/#more-139
On the right side of the page, you can find links to other guides too, so check those out. I personally haven't looked at them yet, but I'm sure they'll be (at least somewhat) helpful.

Lol, thanks this is really helpful, I'm gonna try to find one for physical damage. since that's what i'm leaning towards.
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Re: Helpful DN Links & Tips

Post by Heath on Sat Jul 30, 2011 12:33 am

Tell me (or post it here!) when you find it. I was trying to go for physical damage, but I couldn't find one.. :/

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Re: Helpful DN Links & Tips

Post by DownHero on Sat Jul 30, 2011 1:51 am

bleh... couldn't find a skill build for physical damage sharpshooters... i only found a guide that gave info on which skills are physical damage and which are magic damage

Information

Known as Bow Master in DN SEA.

Sharpshooters specialize in the use of bows at the expense of their acrobatic skills and melee attacks. As such, they tend to be very vulnerable when up close with an opponent. At range though, there is no class in the game who can do as much damage as a well-played Sharpshooter.

Active Skills

Charged Shot
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Charged Shot 10 4 Piercing Shot (Lv. 5) 1 80 0 - 15.0 seconds Active -
Sends a charged arrow soaring forward to pierce an enemy. The attack range of this skill is 3m further than normal. Effective on knocked down enemies.
Skill Level Level Requirement MP Physical Damage

1---- 15--- 3.1% Physical Damage 308%+178
2---- 18--- 3.2% Physical Damage 309%+220
3---- 21--- 3.2% Physical Damage 310%+262
4---- 24--- 3.3% Physical Damage 311%+308
5---- 27--- 3.4% Physical Damage 313%+358
6---- 30--- 3.5% Physical Damage 314%+422
7---- 33--- 3.6% Physical Damage 315%+614
8---- 36--- 3.7% Physical Damage 317%+802
9---- 39--- 3.8% Physical Damage 319%+1040
10--- 42--- 3.9% Physical Damage 320%+1304
11--- 45--- 4.0% Physical Damage 322%+1602
12--- 48--- 4.0% Physical Damage 324%+1932
13--- 51--- 4.1% Physical Damage 326%+2312
14--- 54--- 4.2% Physical Damage 328%+2722
15--- 57--- 4.3% Physical Damage 330%+3176
16--- 60--- 4.4% Physical Damage 332%+3676


Frag Arrow
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Frag Arrow 10 4 Magic Arrow (Lv. 3) 1 80 0 - 15.0 seconds Active -
Fires a powerful magic arrow that splits into 6 piercing arrows upon contact.
Skill Level Level Requirement MP Magic Damage

1 15 2.2% Magic Damage 146%+92
2 18 2.2% Magic Damage 147%+114
3 21 2.3% Magic Damage 148%+136
4 24 2.4% Magic Damage 149%+160
5 27 2.5% Magic Damage 150%+188
6 30 2.5% Magic Damage 151%+222
7 33 2.6% Magic Damage 152%+328
8 36 2.7% Magic Damage 153%+432
9 39 2.8% Magic Damage 154%+560
10 42 2.8% Magic Damage 155%+704
11 45 2.9% Magic Damage 156%+864
12 48 3.0% Magic Damage 158%+1044
13 51 3.0% Magic Damage 159%+1252
14 54 3.1% Magic Damage 161%+1476
15 57 3.2% Magic Damage 163%+1724
16 60 3.2% Magic Damage 164%+1998


Walking Target
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Walking Target 10 4 - 1 40 0 - 10.0 seconds Active -
Decreases the Ranged Defense of the target by 20% for X seconds.
Skill Level Level Requirement MP Duration

1 19 2.2% 15.0 seconds
2 22 2.2% 20.0 seconds
3 25 2.3% 25.0 seconds
4 28 2.4% 30.0 seconds
5 31 2.4% 35.0 seconds
6 34 2.4% 40.0 seconds
7 37 2.5% 45.0 seconds
8 40 2.6% 50.0 seconds
9 43 2.6% 55.0 seconds
10 46 2.7% 57.5 seconds
11 49 2.8% 60.0 seconds
12 52 2.8% 62.5 seconds
13 55 2.9% 65.0 seconds
14 58 2.9% 67.5 seconds


Aerial Chain Shot
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Aerial Chain Shot 10 4 Charged Shot (Lv. 1) 0 52 0 - 20.0 seconds Active -
Fires multiple arrows from the air. Must be airborne.
Skill Level Level Requirement MP Physical Damage (per arrow)

1 17 2.9% Physical Damage 24%+30
2 20 3.0% Physical Damage 25%+38
3 23 3.1% Physical Damage 25%+44
4 26 3.2% Physical Damage 25%+52
5 29 3.3% Physical Damage 25%+62
6 32 3.4% Physical Damage 25%+72
7 35 3.4% Physical Damage 26%+114
8 38 3.6% Physical Damage 26%+148
9 41 3.6% Physical Damage 26%+190
10 44 3.8% Physical Damage 26%+236
11 47 3.8% Physical Damage 27%+286
12 50 3.9% Physical Damage 27%+342
13 53 4.0% Physical Damage 27%+406
14 56 4.1% Physical Damage 28%+478
15 59 4.2% Physical Damage 28%+556


Rapid Shot
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Rapid Shot 10 4 Frag Arrow (Lv. 1) 1 0 0 - 15.0 seconds Active -
Generates magical arrows that fire rapidly. The arrows deal damage by piercing through enemies.
Skill Level Level Requirement MP Magic Damage

1 17 2.7% Magic Damage 85%+56
2 20 2.8% Magic Damage 85%+66
3 23 2.8% Magic Damage 85%+80
4 26 2.9% Magic Damage 86%+94
5 29 3.0% Magic Damage 86%+110
6 32 3.1% Magic Damage 87%+128
7 35 3.2% Magic Damage 88%+206
8 38 3.2% Magic Damage 88%+268
9 41 3.3% Magic Damage 89%+344
10 44 3.4% Magic Damage 89%+426
11 47 3.5% Magic Damage 90%+516
12 50 3.6% Magic Damage 91%+618
13 53 3.6% Magic Damage 92%+732
14 56 3.7% Magic Damage 93%+862
15 59 3.8% Magic Damage 94%+1000


Spiritual Focus
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Spiritual Focus 10 4 - 1 0 0 - 10.0 seconds Active -
Increases AGI and INT for 60 seconds.
Notes Bow Master Skill
Skill Level Level Requirement MP Agility Intellect

1 23 3.5% +10.0% +10.0%
2 28 3.6% +12.0% +12.0%
3 33 3.7% +14.0% +14.0%
4 38 3.8% +16.0% +16.0%
5 43 3.9% +18.0% +18.0%
6 48 4.0% +19.5% +19.5%
7 53 4.2% +21.0% +21.0%
8 58 4.3% +22.5% +22.5%


Ankle Shot
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Ankle Shot 10 4 - 4 80 0 - 18.0 seconds Active -
Shoots arrows in three directions to bind the ankles of enemies, preventing them from moving for X seconds.
Notes Cannot move while casting
Skill Level Level Requirement MP Duration Physical Damage

1 29 2.3% 3.5 seconds Physical Damage 149%+238
2 32 2.3% 3.8 seconds Physical Damage 150%+280
3 35 2.4% 4.1 seconds Physical Damage 151%+452
4 38 2.5% 4.4 seconds Physical Damage 152%+590
5 41 2.6% 4.7 seconds Physical Damage 154%+760
6 44 2.6% 5.0 seconds Physical Damage 156%+944
7 47 2.7% 5.3 seconds Physical Damage 157%+1150
8 50 2.8% 5.6 seconds Physical Damage 159%+1382
9 53 2.8% 5.9 seconds Physical Damage 161%+1640
10 56 2.9% 6.2 seconds Physical Damage 163%+1940


Siege Stance
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
File:Siege Stance.png Siege Stance 10 4 Aerial Chain Shot (Lv. 4) 4 30 0 - 50.0 seconds Active -
You hold your ground for 13 seconds so that all your attacks become critical hits.
Notes You cannot move while this stance is active. Jump to cancel the stance.
Skill Level Level Requirement MP Physical Damage

1 26 4.2% Physical Damage 90%+136
2 29 4.3% Physical Damage 91%+158
3 32 4.4% Physical Damage 91%+186
4 35 4.6% Physical Damage 92%+296
5 38 4.7% Physical Damage 93%+384
6 41 4.8% Physical Damage 93%+494
7 44 5.0% Physical Damage 94%+612
8 47 5.1% Physical Damage 95%+746
9 50 5.3% Physical Damage 96%+894
10 53 5.4% Physical Damage 97%+1060
11 56 5.5% Physical Damage 98%+1252
12 59 5.7% Physical Damage 99%+1456


Swift Shot
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Swift Shot 10 4 Rapid Shot (Lv. 4) 4 30 0 - 18.0 seconds Active -
Fires six penetrating arrows all around you.
Skill Level Level Requirement MP Magic Damage

1 26 2.8% Magic Damage 173%+234
2 29 3.0% Magic Damage 174%+274
3 32 3.0% Magic Damage 176%+324
4 35 3.1% Magic Damage 177%+522
5 38 3.2% Magic Damage 179%+680
6 41 3.3% Magic Damage 181%+847
7 44 3.4% Magic Damage 183%+1084
8 47 3.5% Magic Damage 184%+1322
9 50 3.6% Magic Damage 186%+1586
10 53 3.7% Magic Damage 189%+1880
11 56 3.8% Magic Damage 191%+2222
12 59 3.9% Magic Damage 194%+2586


Sylph's Aid
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Sylph's Aid 10 4 Spiritual Focus (Lv. 2) 8 20 0 - 10.0 seconds Active -
Increases your attack range for 60 seconds.
Skill Level Level Requirement MP Range Increase

1 29 1.9% 1.0 m
2 34 1.9% 1.5 m
3 39 2.0% 2.0 m
4 44 2.0% 2.5 m
5 49 2.1% 3.0 m
6 54 2.2% 3.5 m
7 59 2.2% 4.0 m


Stunning Shot
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Stunning Shot 10 4 - 2 10 0 - 22.0 seconds Active -
Shoots an arrow that delivers a powerful shock wave, with a chance to stun all enemies caught in it. Also affects other nearby enemies. To use this skill, press the regular attack button after Spin Kick.
Notes Stun Chance: 100%
Skill Level Level Requirement MP Magic Damage

1 23 2.3% Magic Damage 127%+194
2 26 2.4% Magic Damage 128%+228
3 29 2.4% Magic Damage 129%+266
4 32 2.5% Magic Damage 130%+314
5 35 2.6% Magic Damage 131%+498
6 38 2.7% Magic Damage 132%+648
7 41 2.8% Magic Damage 133%+830
8 44 2.8% Magic Damage 135%+1030
9 47 2.9% Magic Damage 136%+1254
10 50 3.0% Magic Damage 137%+1504
11 53 3.0% Magic Damage 139%+1782
12 56 3.1% Magic Damage 141%+2102
13 59 3.2% Magic Damage 142%+2446


Rain of Arrows
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Rain of Arrows 10 4 Siege Stance (Lv. 3) 6 0 0 - 45.0 seconds Active -
Showers a rain of arrows some distance in front of you.
Skill Level Level Requirement MP Physical Damage (per arrow)

1 32 4.7% Physical Damage 37%+44
2 35 4.8% Physical Damage 37%+70
3 38 5.0% Physical Damage 37%+90
4 41 5.1% Physical Damage 38%+116
5 44 5.2% Physical Damage 38%+142
6 47 5.4% Physical Damage 38%+174
7 50 5.5% Physical Damage 38%+208
8 53 5.6% Physical Damage 38%+246
9 56 5.8% Physical Damage 38%+290
10 59 5.9% Physical Damage 39%+338


Guided Missiles
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Guided Missiles 10 4 Swift Shot (Lv. 3) 6 0 0 - 16.0 seconds Active -
Fires multiple arrows that track an enemy.
Notes This skill cannot be activated if the target is out of range.
Skill Level Level Requirement MP Magic Damage (per arrow)

1 32 2.5% Magic Damage 96%+136
2 35 2.6% Magic Damage 97%+220
3 38 2.6% Magic Damage 98%+288
4 41 2.7% Magic Damage 98%+370
5 44 2.8% Magic Damage 99%+460
6 47 2.9% Magic Damage 100%+560
7 50 3.0% Magic Damage 101%+672
8 53 3.0% Magic Damage 102%+798
9 56 3.1% Magic Damage 103%+944
10 59 3.2% Magic Damage 104%+1100


Arrow Barrage
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Arrow Barrage 10 0 Rain of Arrows (Lv. 3) 26 20 0 - 125.0 seconds Active -
Instantly and rapidly fires powerful arrows.
Skill Level Level Requirement MP Physical Attack (per arrow)

1 40 6.6% Physical Attack 104%


Hawk Ballista
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Hawk Ballista 10 0 Guided Missiles (Lv. 3) 26 20 0 - 125.0 seconds Active -
Calls upon a hawk spirit to form a magical ballista that deals devastating damage to enemies.
Skill Level Level Requirement MP Magic Damage

1 40 6.5% Magic Damage 1440%


Passive Skills

Fake Shot
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Fake Shot 8 3 Tumble (Lv. 2) 0 69 0 - 8.0 seconds Passive -
Use a regular attack during Tumble to jump backwards and shoot an arrow that pushes enemies back.
Skill Level Level Requirement MP Physical Damage

1 15 1.4% Physical Damage 83%+74
2 19 1.5% Physical Damage 84%+94
3 23 1.5% Physical Damage 84%+118
4 27 1.6% Physical Damage 85%+144
5 31 1.6% Physical Damage 86%+176
6 35 1.6% Physical Damage 86%+292
7 39 1.7% Physical Damage 87%+412
8 43 1.7% Physical Damage 88%+550
9 47 1.8% Physical Damage 89%+716
10 51 1.8% Physical Damage 90%+904
11 55 1.9% Physical Damage 91%+116
12 59 1.9% Physical Damage 92%+1362


Tumbling Shot
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Tumbling Shot 8 3 Fake Shot (Lv. 2) 5 80 0 - 10.0 seconds Passive -
Use a special attack while [Tumbling] to jump high into the air and shoot an arrow that explodes on contact.
Skill Level Level Requirement MP Magic Damage

1 19 2.0% Magic Damage 117%+74
2 23 2.0% Magic Damage 118%+92
3 27 2.1% Magic Damage 119%+112
4 31 2.2% Magic Damage 119%+136
5 35 2.2% Magic Damage 120%+230
6 39 2.3% Magic Damage 121%+324
7 43 2.3% Magic Damage 122%+434
8 47 2.4% Magic Damage 123%+564
9 51 2.4% Magic Damage 124%+712
10 55 2.5% Magic Damage 125%+878


Longbow Mastery
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Longbow Mastery 5 1 - 6 60 0 - 0.0 seconds Passive -
Increases your attack range by Xm and your damage by X% when using longbows.
Skill Level Level Requirement MP Attack Range Attack Damage

1 35 0.0% +0.50m +3%
2 42 0.0% +0.75m +5%
3 49 0.0% +1.00m +8%
4 56 0.0% +1.25m +10%


Crossbow Mastery
Icon Name SP to learn SP to level Prerequisite Cost Cast Time Cooldown Type Element
Crossbow Mastery 5 1 - 6 60 0 - 0.0 seconds Passive -
Increases your attack range by Xm and your damage by X% when using crossbows.
Skill Level Level Requirement MP Attack Range Attack Damage

1 35 0.0% +0.35m +3%
2 42 0.0% +0.50m +5%
3 49 0.0% +0.65m +8%
4 56 0.0% +0.80m +10%

Original post here: http://wiki.ggftw.com/dragon-nest/Sharpshooter
It's much easier to see on the original post.
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Re: Helpful DN Links & Tips

Post by Vintersorg on Sat Jul 30, 2011 3:17 am

Here's a PvE build for a Sorceress going down the Chaos Majesty path. TL;DR I know, but this is just in case that post ever goes away (and I'm only pasting the useful info) XD
Also the skills may be named differently in our version.
<Link> http://forum.mmosite.com/thread/2/217/20101111/Chaos_PVE_Majesty_Guide-4dac375f362242413-1.html </Link>




Skill description:

Sorceress Tree:
* Glacial Spike: Lv1. Glacial spike is a great DPS skill, with short cd, long range, chance to freeze, and short casting time. Note that while being frozen, damage deal to the target is amplified 1.5x (even on nest bosses). Also, it deals double damage on big-size boss . However, due to SP constraint, I choose not to max this skill.
* Poison Cloud: Max at Lv16. It is one of the best skill in sorceress tree. Fast casting, multiple hit, short cooldown (cd) and dark damage attribute. Poison cloud, micro-hole, black hole and gravity ball are dark attribute skill and the damage can be boosted with % dark elemental attack stats.
* Force Explosion: Lv3. Fast casting, long range nuke. Keep at lv3 as a prerequisite for the dark skill line.
* Shockwave: Lv2, as prerequisite for laser-tree skill. Great for pushing away nearby mobs.
* Meditation: Max at Lv1. No need SP to learn. A party buff that reduces MP consumption by 20%.
* Counter Spell: Max at Lv1. Good for standing up fast after you are down. Give you a small window of invincibility too.
* Aerial Evasion: Lv3. Good for regain position after you are floated in the air.
* Physical Mastery: Lv4. Hp is always good. Not maxed due to SP constraint.
* Blink: Max at Lv5. Shortest cd is required. Eraser, Microhole, Gravity Ascension and Gravity Switch can be cancelled half way during casting by blinking. This improves the flexibility of the these skills tremendously.
* Escape: Max at Lv5.
* Mental Mastery: Max at Lv2. Increase Max MP.
* Mental Training: Max at Lv1. Increase MP regen. MP is a big problem in long dungeon such as Sea Dragon Nest or darklair. MP regen enhancement ensures you have enough MP to cast skills. Choose to keep it at lv1 because soon, special food can be consumed in Sea Dragon Nest to recover MP.

Force User Tree:
* Gravity Ball: Max at Lv12. Add a 20% damage inc A crest to boost its damage would be a good idea.Short cd, spammable skill. Notice that the ball deals 2 type of damages. While the ball is travelling, it deals small damage to whatever it touches. However, after a certain duration and/ or when the ball hit any obstables/floor, it will explode and deal a high amount of damage. After learning Gravity Ball EX, this skill gained a 60% damage boost, and becomes the best damaging skill for a Majesty.
* Gravity Lance: Lv1. Dark attribute. Short cd, fast casting and SUPER long range. Left click after you blink or teleport to activate. Can be chained easily into microholes for additional damage. It also serves a convenient and quick damage booster after an evasion blink in boss battle. It deals a max of 3 hits on a single target, and need to be aimed at the base/feet of the target to deal the maximum damage.
* Microholes: Max at Lv12. Damage is fantastic. It is one of the best DPS skill for force user. You can cancel it halfway by blinking. Very flexible. Dark attribute.
* Black Hole: Lv4. This skill is not a DPS skill, but rather a crowd control skill to gather mobs. Dark attribute. I decide to increase it to lvl4 to double the size of the black hole and maximize the suction power. However, the skill still suffers from slow casting and long cd.
*Summon Comet: Lv5. This skill has very large AOE and serves to replace Spectrum Shower as mobs clearing skill. Although the damage is lower than spectrum shower, the casting time and cooldown is shorter. It combos very well with a lv4 blackhole too. At lvl5, the size of the comet is doubled. This skills has high superarmor breaking ability too.
*Gravity Ascension: Lv3. Dark attribute has been given to this skill recently. However, this skill is still not a good DPS skill. This skill is useful in disabling small mobs and certain bosses in nest such as black smokes in Apocalypse nest and Golem in Manticore nest. It also has very high superarmor destruction ability and good in breaking the walls and stones in Apocalypse nest (hellmode).
*Meteor Swarm: Lv1. This skill is not as flexible as the laser ultimate, Eraser because it can’t be cancel half way during its 8.5sec of casting time. However, this skill has bigger AOE and higher damage as compared to Eraser. It also has very high superarmor destruction ability and can break the superarmor of some bosses in nest, such as medusa and golem in manticore nest.
* Linear ray: Lv1. Long range, moderate damage, slow cast, multi-hit. No elemental attribute (similar to spectrum shower and Eraser, as opposed to popular believes that these are light attribute skills).
* Force Wave: Lv1. Right click after you blink OR teleport. Low damage, but good for interruption and cancel others skill. In PVP, it causes your opponent to stagger, which means you can quickly sneak in a simple normal attack to knock him down.
* Force Shield: Lv2. Passively activated when you are hit. Pretty useless skill but I got to learn to go down this skill tree. This passive also has a hidden ability: it helps you recover from delay whenever this shield is activated.
* Nine-tailed Laser: Lv2. A new skill for Force User in Z-mode update. Good damage if all the 9 lasers hit the target, which is easy against large-sized bosses. However, the damage is not as good against smaller size targets. It deals 2 types of damage (touch and explosive damage) and hit up to 18 hits max. The laser explodes upon contact with obstacles, wall and floor. Explosive damage is higher than touch damage. Lv2 is the prerequisite for Energy Reflection Mirror.
* Energy Reflection Mirror: Lv1. This skill is one of the main reason why I choose to venture down the laser tree. Allow you to summon a mirror that increases 20% magic damage received by the surrounding targets. Last 12sec. However, what really make this skill look sexy is the ability of this skill to block various stuff in Sea Dragon Nest: Fire ball in stage 3, cerberus in stage 4, cow stampede in stage 5 and binding vine at stage 6. Not to mention, it can also block electric ogre hugging and apocalypse spinning attack in apocalypse nest.
Although Spectrum shower is a great skill to have, however, the tight SP in Force user tree prevents me to learn it. Besides, spectrum shower large AOE mobs clearing ability can be replaced with Summon Comet and the new Majesty skill: Gravity Switch.
* Teleport: Lv1. Add 20% reduce cd crest for it, which reduce the cd from 15sec to 12sec. Keep force user mobile. Right-click after teleport to activate Force Wave or Left-click for Gravity Lance.
* Time Stop: Lv5. One of the most powerful disabling skill in game. For PVE, 8.5sec of time stop at lv5. However, most bosses in nest can’t be timestopped but the first and third bosses in Archbishop Nest and first two bosses in manticore nest can be timestopped. Still very good for disabling various mobs in nest.
* Time Interruption: Lv2. Left click after being hit into delay to activate a mini Time Stop. 1.5sec of time stop at lv2. Almost useless in PVE, but useful in PVP for counterattack. Lv2 is the prerequisite for Time Acceleration.
* Time Acceleration: Lv3. After Z-mode patch, this skills is no longer considered as a Force User ultimate. However, it is still one of the best support skill in game. Accelerate the cooldown for all skills of all party members and yourself (not counting this skill) by 80% for 14sec at lv3. Maxing this skill give additional 1 sec duration as compared to lvl1, which shaves additional 8 seconds CD from all skills.

Majesty Tree:
* Gravity Ball EX: Lv1. Add 60% damage to gravity ball. It’s not a new skill but learning this will enhance the gravity ball. Also, allow the gravity ball to explode three times and has very large AOE.
*Magic Steal: Lv1. Allow majesty to copy buff from target. Pretty useless for PVE, but quite good in PVP. However, it is required to learn the following skill. Note that as opposed to the skill name itself, it doesn't dispel the buff on your target.
*Gravity Switch: Lv1. This is an extremely powerful skill. It is ranked top 3 in terms of damage/casting time in all Majesty’s skill. However, the cd for this skill is abit long. It is dark elemental. Large AOE, fast casting, extremely good damage. It can be cancelled half-way by blinking away. I believe this skills is superior than Spectrum shower because it doesn't have any blink spot (spectrum shower can't hit melee range) and the damage is induced immediately after cast (spectrum shower has much slower casting time).
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Vintersorg
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